

Players still can use other source ports for Sunken Land, right? Were there other options you could've chosen besides GZDoom to put it out there and, if so, why you decided against them? It ended up being more trouble in the long run, and I'm not much of a sound guy." Revae: "I kinda wanted to have ambient noises, such as waterfall sounds, wind and cave drips. Is there anything that didn't make it to the full release? Prior experience made some of it easier, but, since so much of that is a hack, it's not always obvious what is going to break next." I don't think I could conviniently add anything in for vanilla if I wanted to. I'm pretty much out of states for DeHackEd though. They're still in there when you're playing through GZDoom, and subsequently in the Steam release, because I could redefine the thing in ZScript and DECORATE. I lost the DeHackEd wind-blown leaves for instance because I needed the 'thing' for the final boss's attack. Revae: "Just cramming anything new into DOOM via DeHackEd.

What was the hardest part of working on Sunken Land in comparison to the original? Did prior experience make it easier or new challenges come up along the way? Revae: "Alone, except for three new music tracks by Hexenmapper (Tom Jensen)." Have you worked on the new content alone or at least some members of the original team came back "for one last time", sort of speak? If it had turned out to be a huge hurdle then Sunken Land probably would've been free." I think it was more of a 'probably' thing, but I hadn't really looked into the logistics of that until much later. Revae: "I don't remember if I planned on a commercial release at the start or not. What was your inspiration for Sunken Land's new episode and was it always planned as a commercial release? Also, make sure you read his Nods to Mods interview at the Slayers Club as this "article" will serve as unofficial follow up to that.Īlright, let's start from the beginning.

If you're on the same boat as me, you can try out the original free version of the game that's still freely available here in case you want to try it out before venturing into the Sunken Land. It's during moments like this I was able to reach out to one and only Matthew "Revae" Little, the creator of REKKR, to have "a little chat" about the upcoming expanded version of his total conversion with the subtitle "Sunken Land" that's coming out today, as well as his new hobby and other things in general.īefore getting started, I would like to thank Revae again for giving me this opportunity: it was an honor, and now I must make sure that I actually play REKKR in the near future. While it's not getting easier for me overall (far from it), I've managed to at least dedicate some of my time to this blog. There's a lot going in our lives right now and, often it directly impacts what we can and can't do.
